“Resource Acquisition Is Initialization” or RAII, is a
C++ programming technique which binds the life cycle of a resource (allocated memory, open socket, open file, mutex, database connection - anything that exists in limited supply) to the lifetime of an object with automatic storage duration.
RAII guarantees that the resource is available to any function that may access the object (resource availability is a class invariant). It also guarantees that all resources are released when their controlling objects go out of scope, in reverse order of acquisition. Likewise, if resource acquisition fails (the constructor exits with an exception), all resources acquired by every fully-constructed member and base subobject are released in reverse order of initialization.
RAII can be summarized as follows:
- encapsulate each resource into a class, where the constructor acquires the resource and establishes all class invariants or throws an exception if that cannot be done
- the destructor releases the resource and never throws exceptions
always use the resource via an instance of a RAII-class that either
- has automatic storage duration
- is a non-static member of a class whose instance has automatic storage duration
destroy() member functions are typical examples of non-RAII classes:
The following C++ library classes or wrappers manage their own resources following RAII:
These C++ library classes that manage their own resources follow allocate their resources in constructors (which throw exceptions on errors), release them in their destructors (which never throw), and don’t require explicit cleanup.
Adapted from articles on cppreference.com.